![]() The puzzles in this game blend in well with the environments and they are well thought out: it is really a one of a kind type of game. As a working professional I like the option of having shorter games where I don't have to spend hundreds of hours to finish them because time really is the most precious thing: I can't get back wasted time. It's about 4 hours gameplay if you breeze through the puzzles and I like the pace. Overall a really nice game (side scroller) that makes you feel like you're in one of those animated digital shorts set in a dystopian world. I'd skip Limbo and just get Inside unless you're really a big fan or something. I couldn't really stand playing Limbo as it felt like I was playing a game built with adobe flash. there's more precise timing required for the maneuvers in this game most of the puzzles are easy to recognize, but much harder to complete, than in "inside". otherwise, it's just one darn puzzle after another. your avatar is a hopping, clumsy, silhouette figure maneuvering a monochrome silhouette landscape enormous spiders and a gang of naughty boys are your worst foes, and then there's the head parasites that take command of your actions and machinery to chop up your liver. "limbo" is apparently the precursor game and shows it. i love this game it's game design as a complete work of art. there's very little color and very little music, but everything is judged to create a cohesive, immersive experience. they may involve logic, or timing, or insight, but they all fit within the forward motion of your avatar. the puzzles are intriguing and not really difficult. your path involves a variety of maneuvers and puzzles to solve. the environment is dirty, derelict and menacing, populated with shuffling, hollow human figures and totalitarian agents of control. the plot? just a boy, running from left to right, in search of - what? he (or his truancy) is hunted with guns, attack dogs and killing surveillance, so it's serious. well, i don't even know where to begin about the ending). no weapons, no armor, no complex controller combos, no special powers (although you do, in one part of the game, acquire a neat little submersible, in another part a fishlike ease with water, and at the end. ![]() ![]() it's a platformer, which means you have two directions of movement (left or right), plus a feeble ability to leap or grasp objects. "inside" is a brilliant, superbly crafted game. ![]()
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